![]() Therefore, early slider moves are best towards Central Planning, which will provide immediate IC bonuses. ![]() Since only 2 of each are needed in 1936, both can be safely ignored. Assuming a historical direction, Japan will have 6 hawk moves and 6 interventionism moves by 1939. Japan receives several free slider moves. For these reasons, Japan does not typically join the Axis. Joining the Axis too early is dangerous, as it will embroil Japan in a war against the Allies, and later, the Soviet Union. Later in the game, Japan must decide whether or not to join the Axis. During the invasion of China, Japan will be prompted to create Mengukuko as a new puppet, which is always a good choice. Japan begins the game with a puppet state Manchukuo, which is also its first ally. See a complete listing of all Japanese Tech Teams.
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